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Thread: [Request] RPG NPC Movement

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    [Request] RPG NPC Movement

    Hi, I'm pretty sure this hasn't been done yet as I consider myself to have almost all MMF2Dev extensions and I do not know how difficult it would be.

    Basically, this would be an object that lets you move NPC characters for a RPG/JRPG game type. It would need to have collision detection (resembling the 360 Movement which I think has great detection) and also the ability to move the object smoothly like Move It does it. Another important feature would be for the NPC to stop and walk a different direction were it to find a impassable obstacle (both a backdrop and user defined), to prevent it from getting stuck. NPCs are a very time consuming part of RPGs and I think this would be of great help to accelerate the development of an already time consuming game type...

    Good example of this would be to take a look at RPG Maker's NPC movement logic.

    I hope someone else considers it a good idea.

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    Re: [Request] RPG NPC Movement

    This can be pulled off without an extension. My usual method is testing on an array for collisions and using the MoveIt extension for the smooth movements.

    Here's an example of it done very well in widget form.
    Cranktrain - Currently finishing a new game called The Cat Machine!
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    Re: [Request] RPG NPC Movement

    Thank you for the answer.

    That's a great object, but my RPG does not use grid based movement and it seems to be for the player movement which I already have figured out. The problem is with the objects that the player cannot control...like the people you see in towns, etc..

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