If I have mutliple CI objects in a scene and want to fade them out at once, I was using the following:

+Flag 0(CI) is ON
+Alt Var A(CI) < 128
- Add 6 to Alt VarA(CI)
- Redraw(CI)

+On Character Draw
- Set Transparent Effect of Current Character, Coefficient:Alt Var A(CI)

+Flag 0(CI) is ON
+Alt Var A(CI) >= 128
- Destroy (CI)

This was working fine in debug and exe, but when I ran a compiled swf, the CI's seem to only fade one at a time. I found a workaround using a ForEach loop to force object selection, but is this the intended behavior for Character Image object?

Mobichan