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Thread: First Compile on Device

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    Kisguri's Avatar
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    First Compile on Device

    Ok so I finally got my test app on my device, a 2nd gen Ipod running 4.2 It appears as a app, when you click on it the loading screen starts last about a minute to two then it closes, any ideas of where to start figuring out the issue?


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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Re: First Compile on Device

    Does your game start at all, or does it crash at the splash/loading? When I first started using the beta the same thing happened to me and I don't know how but it just seemed to fix itself after a few tries.

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    Re: First Compile on Device

    When running on the device from the initial compile, IE the running of the app being triggered by the Compiler it will stay at the loading screen for up to 10 minutes (At which point I canceled) when running the app on the device after provisioning and not tethered to the mac, it will run for about 30-60 seconds then self terminate, Both times it is stuck on the loading screen.


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    Re: First Compile on Device

    Try running a blank app first.

    Make sure your device is unlocked (passcode entered and open the home screen.)

    Don't touch anything while the app is being started by the compiler, it does this the first time through.

    After the app starts you can close it and start it yourself.

    If you hit the home button, or unplug the device while the app is loading for the first time it'll be corrupt.

    Figured this out by trial and error.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Re: First Compile on Device

    That makes sense UrbanMonk! But 10 minutes still sounds like ages. When mine takes a long time I don't think it's more than a minute or so.

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    Re: First Compile on Device

    For me it is a problem with the second generation iPod Touch and the Iphone 3G, I imagine it is the same.
    I have the first and I'm like always, the application does not run and sometimes stays on the loading screen forever. I think there is a problem with these devices do not run the system 4 to the fullest. I report this in due course and I think other people would pass the same.

    I bought a Ipad 32GB/3G and I just arrive early next week to test on. So far I have made with the simulator, but is extremely slow in 640*960 resolution but in 320 * 480 resolution is perfect.

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    Re: First Compile on Device

    There sounds like something seriously wrong with the app. If it takes more than a minute to load a level (and it has to be worth the users time to take that long), then its too long

    Perhaps its something to do with the size of the app or level its trying to load?

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    Re: First Compile on Device

    No JasonDarby, the application size is 10 MB, and when I report the problem, other users will be able to run perfectly on your Iphone 3GS, Iphone 4 and Ipod Touch 3rd and 4th generation.

    I think there is a compatibility issue with that version of the system 4 is not complete, the shortened version for Ipod second generation and IPhone 3G.

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    Re: First Compile on Device

    When it hangs, can you have a look in the console for me?
    When XCode is active: Run->Console
    and then paste the contents from the last run there. (clear the console before running the app is maybe a good idea)

    It is impossible for me to debug without a 2nd gen device so it would be most helpful

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    Re: First Compile on Device

    Koji, can you do something for me. On your mac, under xcode, right click on the project name in the project window, choose get infos.
    Goto the build tab, "archtectures" and choose "standart (arm6 arm7)
    Close the dialog, set yourself to work on the device, do a clean, rebuild (should take twice as long), and try. Does it work?

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