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Thread: frame rate locked at 50?

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    frame rate locked at 50?

    Why is the frame rate locked at 50? events that alter frame rate are not allowed in flash... anyway to increase the frame rate? (a blank application only has 50 frame rate)

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    Re: frame rate locked at 50?

    changing the initial frame rate to 1000 raises the frame rate on the flash program to about 60 on a blank application.... but this is still not fast enough to detect a single microsecond, can the frame rate be increased further?

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    Re: frame rate locked at 50?

    Doubt it, flash is slow.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: frame rate locked at 50?

    60 is the limit for Flash.

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    Re: frame rate locked at 50?

    What are you trying to do with milliseconds anyway?

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    Re: frame rate locked at 50?

    You can use fastloops to stall your program between frames by running an infinite loop which exits after a certain amount of real time (eg 1/50ith of a second)

    Whatever you wanted to do quickly can be put in the fast-loop and executed at the correct time


    HOWEVER, there are ONE-MILLION ! microseconds in each passing second, and the default real-time retrieval 'timer' function is a thousand times too imprecise

    Precise microsecond analysis is more suited to exotic particles physics then too games, i cannot imagine why you would need it in flash.

    If you actually increased the framerate to the point that each redraw was one microsecond after the last, it would to be running at 1,000,000 fps.


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    Re: frame rate locked at 50?

    BTW if you use EXE not flash Xlua would have NOO trouble keeping up

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