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Thread: XML Spreadsheet -> MMF2 Array Converter

  1. #21
    Clicker Fusion 2.5 Developer

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    The surface object is only used for the minimap - nothing very important.
    If you still need it, I could easily remove the surface object for you, just so you can at least open the file (I suppose I could replace it with the overlay redux object, if you really want the minimap to work as well).

  2. #22
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    Yeah, that'd be GREAT!

    I don't even need a mini map at all, my game's not going to have one in it. I'd really just like to see how the dungeon object works because randomized floors would make this way better.

    Thanks for all your continuing help, Sketchy. You and Pixelthief are gods amongst men

  3. #23
    Clicker Fusion 2.5 Developer

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    No worries
    Hopefully this should work for you: http://skydrive.live.com/redir?resid...094271BBDA!538

  4. #24
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    Well everything worked fine until I went to work with the actual dungeon object in the .mfa itself, and then MMF2 crashed to desktop. I don't think it was meant to be haha!

    Maybe my build is too old, I'll have to update it and try again later.

  5. #25
    Clicker Fusion 2.5 Developer

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    Oh dear
    It probably won't be of much use to you, but this is a simple (and unfinished) random map generator I made a while back: http://skydrive.live.com/redir?resid...094271BBDA!539
    It's based on the method used by the ancient game "Rogue", so it's *far* more basic than the dungeon object.
    All it does is divide the map up into a grid; pick random grid cells and place rooms somewhere inside them; draw corridors to link up all the rooms.

  6. #26
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    That sounds great, thanks again buddy!

    My idea of randomizing a map is even less complex: I'd use the same method I used for my old Dark Chamber game, which was to create say 25 different possible maps for the upper left, upper right, lower left, and lower right sections, randomize which map the computer would select 1-25 for each one, and loop them together into a larger map. Then I went back through the thing and randomly put treasures and junk in there on any space that was a dirt (blank) tile.

    But obviously that way is crap, so I'd like to avoid doing that if possible. Even the original Rogue is plenty good enough for what I'm looking to do.

  7. #27
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    Actually, your example is more complicated than I anticipated but I suppose in order to make anything procedurally-generated it's going to take some doing

    I have been making great progress on my game (it's scary actually) and I'm very excited about it. I figured out how to use fast loops right after an array load to give dungeon walls "edges" when next to dirt floors and used the same basic ideas to add stuff like chests and traps and etc. It's probably easy for most or all of you guys but for me to actually get a double fast loop thing to WORK is amazing.

    It's too bad you can't really have a way to make procedurally-generated stuff that's simple. For example all the game really needs is a 50 x 50 map that's one of 3 values: A starting point, walls, and dirt floors. The loops do the rest, it's cool I love it. I have it check for a value of '24' for the guy's starting point, and then it sets the guy's X/Y position to that tile and changes the '24' to a regular dirt value (so it won't get skipped by the 'wall edges' loops afterwards.)

    I'm using some other values like the total # of dirt tiles for chest % calculations and dungeon depth for better loot drops / harder monsters and stuff but that's the gist of it. Most of the complicated stuff like the equipment and item effect systems are already finished.

    I still have a lot left to do but I might already be 50% done and I only really started working on this about a month ago tops.

    Anyhow, I have you to thank for the main guy's movement and of course this XML Spreadsheet converter which has been a godsend in many ways. The only hiccup I'm seeing sometimes is when I press 2 directions at once and the guy gets stuck in a wall. If I press them one at a time this never happens (and I've tried to have stuff like 'Repeat while pressing UP arrow + Repeat while pressing DOWN arrow <NEGATED> + etc' but that didn't do the trick. Once I get that nailed down this will rock.

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