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Thread: Improving shoot an object

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    Improving shoot an object

    I have a game were you see from above. An 8-directional character and a 8-directional enemy. I made a ring 640x640 as the range and put it around him. When the player is in the ring it start shooting at my character, although the shot are not always very presice because it can only shoot 24 different directions. Is there any way to increase that number? It would be awesome if you could have 360 degrees.

    Thanks

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    Re: Improving shoot an object

    uh you need to have a 360 custom movement

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    Re: Improving shoot an object

    When our friend MostDreaded here says "360 custom movement" he refers to an extension for MMF2. Extensions don't work for the demo of MMF2, by the way. To download the extensions you should to go to http://www.zoomgamer.com/ctedb/
    I think he refers to the extension "Advanced Direction Object", anyway. I'm not sure though.

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    Re: Improving shoot an object

    No. He doesn't. Look at this here thread:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=29718&Number=2180 99#Post218099

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    Re: Improving shoot an object

    How do I use the ADO?

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    Re: Improving shoot an object

    WAtermelon, that example didn't shoot were I was aiming for some reason.

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