User Tag List

Results 1 to 3 of 3

Thread: PMO and active objects collision trouble

  1. #1
    Clicker Fusion 2.5 (Steam)

    Join Date
    Jan 2011
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    PMO and active objects collision trouble

    Hi there, I've been using MF2 for 2 or 3 days now and am testing out a platform game I'm making using the PMO because of the way it fixes that thing where the character loses all movement when they hit the ceiling of touch a wall.
    Problem is that now that the player is static controlled by the PMO, I'm having trouble with something.
    Basically I have active objects that have set paths and they move up and down (blocks moving from side to side, up and down etc) and now my character can't stand on them and falls through them, I've tried various things in the Event Editor but the closest I could get was Pause Movement, which didn't give me the result I wanted.
    Been trying for maybe 2 or 3 hours to figure it out but I can't get it to work, it's annoying because without PMO it'd work fine but then it wouldn't play as well with the jumping issues.
    I hope there's a way to just change events in the editor so I can just jump onto moving platforms and be carried, thanks in advance D:
    Edit: I can't really move on or do much until I know if I can use floaty moving platforms with PMO guize :<
    Also I'm trying to do a auto scrolling level and I need my character not to be able to go offa the screen and be pushed if they're on the left lagging behind, thought it'd be easy but again it's PMO not letting me use the Stop command : /

  2. #2
    Clicker Fusion 2.5 (Steam)

    Join Date
    Jan 2011
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: PMO and active objects collision trouble

    If you can't help me could you at least let me know so I can ask somewhere else? Just thought asking here would be the smartest thing to do :c

  3. #3
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: PMO and active objects collision trouble

    You have to give the player additional velocity so that they move with the platforms. For example, if the platforms move up at 3 pixels per frame, you need to give the player an additional 3 pixels of upward force per frame whilst on the platform.
    Working as fast as I can on Fusion 3

Similar Threads

  1. Bouncing Collision Becomes Stuck Against Active Objects
    By Kid_Roleplay in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 20th August 2013, 09:06 PM
  2. trouble with active picture object
    By BrashMonkey in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 21st September 2009, 09:58 PM
  3. not able to get collision between 2 active objects
    By mobichan in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 31st March 2008, 05:14 PM
  4. pasting objects to backround trouble
    By Skeets in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 1st September 2007, 10:54 PM
  5. Trouble with backdrop objects
    By Shmeegs in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 6th August 2007, 01:15 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •