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Thread: Reducing swf file size?

  1. #11
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    Re: Reducing swf file size?

    with alpha channels, a single pixel on a single frame on a single direction on a single animation on a single active object... would use 4 bytes. (R,G,B,A) The more pixels/frames/directions/animations/objects you have, the more space it'll take up, to put it simply.

  2. #12
    Clicker Fusion 2.5Android Export ModuleSWF Export Module

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    Re: Reducing swf file size?

    I do understand that. I just can't believe that it's still done this way. I revisit Clickteam products every 6 years or so and still can't believe that this hasn't been improved on. I bet this is gonna be a major problem with SWF exporter for new users, you could always compress regular exported files with something really good for installations, but here everything is just the way it is. I don't see the reason why some kind of an optional image compression is not implemented and the extraction is done in memory.

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Reducing swf file size?

    The image are stored with a zlib compression. So far, in rgba (we could work on this, true).
    But the image has to be stored in a lossless compression : they are sprites, and every pixel is important.
    So I guess that for the moment (appart from rgba) we do as much as we can...

  4. #14
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Reducing swf file size?

    PNG is a lossless format too

    The best would be when the user could define the format. Bitmap, PNG, Jpeg ...

  5. #15
    Clicker Fusion 2.5Android Export ModuleSWF Export Module

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    Re: Reducing swf file size?

    I agree.
    Dear sirs, I've come back to clickteam products because I saw that SWF export was available and instantly thought - "That's what Clickteam needed! A lot of people who would like to make games and don't want to learn to code will go and buy the product!" and I instantly snatched a copy for myself. But now that I've found out that the size is still a concern I don't know how to go about this whole thing. I had a great project in mind that I knew I could pull off in MMF2, which would also save me a considerable amount of time and headaches. But now I'm considering other options.
    I'm not trying to be rude (and I apologize if I sound rude), but I'm just bringing up something that will be (or already is) a big issue for an product that I think is great. I'm with Tiles here, it would be great if a user was able to choose between lossy and lossless compression (for background images maybe, where no collisions are required). Ping seems like a good idea since it allows for alpha channels.

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Reducing swf file size?

    Tiles, PNG uses zlib.

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