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Thread: Having a Tag Along secondary Character

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    Having a Tag Along secondary Character

    I'm working on a project in school and I'm trying to figure out how to implement another character walk and acting behind the player controlled character. I found the Easing object extension and was able to have a fairy follow the character, but I can't figure out how to have this following characteristic apply in a walking manner.

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    Re: Having a Tag Along secondary Character

    First of all, what kind of game is it? A birdseye view game or a platformer? In a walking manner, I guess if you were making a platform game, you could use the Advanced Platform Movement and have the character walk towards whatever spot you want him to go. (That is, an invsible object that the follower actually follows.) To be honest though, I've have yet to try this method so I don't know if it works, but the Advanced Platform Movement should make things much easier than the standard one.

    As for a birdeye view, maybe give it the bouncing ball movement and limit what directions he's allowed to go in?

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    Re: Having a Tag Along secondary Character

    Sorry for leaving that information out. It's a Platformer. I'm fiddling with Advanced Platform Movement at the moment trying to figure this out.

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