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Thread: How do you keep an animation once it has played?

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    How do you keep an animation once it has played?

    I drew a stick figure, and I have a push animation for it. When the timer has reached 10 seconds, I "Change Animation to Push". It executes the push, and then returns the character back to it's standing-still frame. I tried using "Stop" after executing the push, but then it just freezes the first frame of the push. I tried using the flags, and I'm still not getting the desired results. When I change his animation to push, I want the last frame of the push animation to stay there, frozen in place. It should keep the animation until otherwise changed. So how would I go about freezing the last frame of the pushing animation? Thanks.

    EDIT - Nevermind. I figured it out. It was the condition. It only executed the push animation if the timer was exactly 10 seconds. So I changed it to Greater than 10, and then the push stayed.

  2. #2
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    Re: How do you keep an animation once it has played?

    An easier solution is to go into the animation, click the Direction Options tab near the bottom, and then turn on loop and then have it loop back to the last frame.

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