User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15

Thread: importing gif

  1. #11
    No Products Registered

    Join Date
    Oct 2009
    Posts
    506
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: importing gif

    @holymonkey

    swat free character orignal mfa using .png images was 307,957kb

    swat free character optimiszed mfa using .bmp images now 31,852 kb

    try it yourself simply load in a few animations using .png images save the file.


    now load in the same animtions using .bmp images save the file.

    I dont know about mmf converting to its own format maybe clickteam could help here?

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Jun 2006
    Location
    St. Ave France
    Posts
    1,166
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: importing gif

    Did your conversion process reduce the number of colors used and did the original PNG file have alpha channel?

  3. #13
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: importing gif

    MMF2 stores internal images in a format similar (in size) to PNG (32, 24, 16 or 8-bit PNG, this depends on the graphic mode of the application).

  4. #14
    No Products Registered

    Join Date
    Oct 2009
    Posts
    506
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: importing gif

    thanks yves Re: mmf stores the images similar (in size) to png.

    @hoymonkey

    the orignal .png images had alpha transp.

    the converted are .bmp so no alpha.

    i believe a .gif image would be smaller it uses less colours.

    Anyway i will try converting to .gif and let you know if there is any difference when i save the mfa.


  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Jun 2006
    Location
    St. Ave France
    Posts
    1,166
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: importing gif

    The size diferennce is entirely due to the fact that the BMP's you made no longer had alpha data (and maybe used less colors as well).

    It has nothing to do with the data format that you're converting to, but how many colors the image ends up with and if there's alpha data.

    You can use a program to reduce colors and save in indexed color (no alpha data) and your savings will be the same. It seems like you pretty much understand this now anyway.

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Importing many .PNG's at once
    By OveMelaa in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 29th November 2010, 09:41 AM
  2. Importing .ogg files.
    By Nusua in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 3rd March 2009, 11:47 PM
  3. Importing Images
    By KingToast in forum Multimedia Fusion 2 - Technical Support
    Replies: 12
    Last Post: 25th June 2008, 10:13 PM
  4. Need a bit of help using importing...
    By Aidan in forum The Games Factory 2 - Technical Support
    Replies: 3
    Last Post: 20th January 2008, 06:11 PM
  5. Importing?
    By Aidan in forum The Games Factory 2 - Technical Support
    Replies: 1
    Last Post: 3rd December 2007, 01:20 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •