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Thread: Server crashes.

  1. #1
    Clicker Multimedia Fusion 2
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    Server crashes.

    I wanted to make a simple tcp/ip multiplayer but server extension refuses to work properly. It is said that server keeps hosting between frames but when my application goes to next frame it crashes.
    Can anyone explain what's the problem please

    Edit: Looks like pronlem occures when "disconnect from server" action is triggered. But I don't know why does this happen.

    Edit 2: looks like "disconnect from server" action crashed application when Lacewing ext disconnects from game hosted by Lacewing server.
    Problem solved... I guess

    edit 3 Yeah: Server extension still can not keep hosting game between frames.

  2. #2
    Clickteam Clickteam
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    Re: Server crashes.

    I cannot reproduce your crash. MMF2 Build 249, Lacewing Build 17, Windows Vista 32 bit.
    Attached files Attached files
    Working as fast as I can on Fusion 3

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Kimera's Avatar
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    Re: Server crashes.

    LBs crash test did not crash on my system either.

    Windows 7 64 bit, Lacewing build 17, MMF build 250.

  4. #4
    Clickteam Clickteam
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    Re: Server crashes.

    Perhaps you could try modifying it to reproduce the crash? I may have misread your post about the disconnected event/condition.
    Working as fast as I can on Fusion 3

  5. #5
    Clicker Multimedia Fusion 2
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    Re: Server crashes.

    Here is the example

    Lacewing build 17 Windows XP 32 MMF build 249 (crashes on 248 too)

    I avoided crashes by simply not disconnecting manually. the game disconnects automatically when it changes frame and this doesn't cause a crash.

    In given example extension triggers "disconnect" action and immediately crashes.

    Edit: Your crush test doesn't crush on my system either. It works fine.
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