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Thread: 2nd gen devices

  1. #11
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: 2nd gen devices

    Anyone?

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperiOS Export ModuleMac Export ModuleSWF Export ModuleUnicode Add-on
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    Re: 2nd gen devices

    I am sure someone will answer shortly (or tomorrow), but in europe (where all the programmers are its 9.40 in the evening

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: 2nd gen devices

    I had to compile for arm6 arm7 in order to try on the 2ng gen ipod touch. So I guess this anwers your question...

  4. #14
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: 2nd gen devices

    Ok, but will it run on the iPad? Has anyone tested it? I'm asking because I don't have one.

  5. #15
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    Re: 2nd gen devices

    When the beta 12 is ready, I will test it as I do have an iPad.

  6. #16
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: 2nd gen devices

    Thanks!

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Re: 2nd gen devices

    Thanks Andos and Francois!!!

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Re: 2nd gen devices

    The game still does not work on the iPod touch 2G.

    Freeze in the splash screen. Compiled in beta 11.

  9. #19
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperiOS Export ModuleMac Export ModuleSWF Export ModuleUnicode Add-on
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    Re: 2nd gen devices

    Yep that is a known bug... if is fixed in Beta 12

  10. #20
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Re: 2nd gen devices

    Sorry I thought that was already released the correction in the beta 11.

    Thanks JasonDarby...

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