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Thread: Importing Flash Art

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Importing Flash Art

    Hi All

    I've made some art in adobe flash. I have exported the images in many formats, although I understand PNG is the best for this.

    However, all my art has a nasty white outline. Has anyone overcome this problem, it's doing my head in and to manually remove would take forever.

    Thanks in advance

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    Re: Importing Flash Art

    that is probably anti aliasing right?
    can you export with the bg color in flash as transparent?

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    Re: Importing Flash Art

    no options for that afaik =(

    edit: the only way ive kinda had some success is say if the background is a red colour in your game, then in flash floodfill the screen around the character in red and then use that as the transparent colour but it doesnt help if you dont have much of that colour in the background!

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    Re: Importing Flash Art

    I also import art from flash but i dont have that problem. I import everything as .png files. I do both static and animation files.
    I have not had the white outline on any of my files.
    I export static as .png files, with the 24 colors with alpha channels checked.
    I export animations using the export movies option and then use the .png sequence and the same 24 colors with alpha channels checked.
    Not sure where the white outline may be coming from. Sorry.

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    Re: Importing Flash Art

    If you're just importing them to MMF2 and then deleting them, no reason not to export as an uncompressed bitmap format. PNGs have compression, which could potentially cause it to be lossy in translation even when the format is lossless.

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    Re: Importing Flash Art

    Ive kinda got it working.

    The problem is saving it as 24bit with alpha channel - when i load it into mmf it shows with a black background. If i now go into the color picker and choose a colour that i know isnt in the picture, then it works without the white line. its not perfect (its created small little issues but nothing major).

    Just a bit strange thats all.

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    Re: Importing Flash Art

    Quote Originally Posted by Pixelthief
    If you're just importing them to MMF2 and then deleting them, no reason not to export as an uncompressed bitmap format. PNGs have compression, which could potentially cause it to be lossy in translation even when the format is lossless.
    PNGs would never do this under normal circumstances... They are designed to use lossless compression. It can't be "lossy in translation" when the format is "lossless".

    There's no such thing as "kind of" lossless. =p

    I have an artist who is working in Flash and exporting pngs for me to use in my game, and I haven't experienced any of the issues he's having... I import them just as I would a png from photoshop. Maybe I'll ask my artist what he's doing when he exports from Flash.

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    Re: Importing Flash Art

    [quote=Konidias]
    Quote Originally Posted by Pixelthief

    I have an artist who is working in Flash and exporting pngs for me to use in my game, and I haven't experienced any of the issues he's having... I import them just as I would a png from photoshop. Maybe I'll ask my artist what he's doing when he exports from Flash.
    That would be great if you could =)

    Just incase im missing something...

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    Re: Importing Flash Art

    I'd guess either you're using a different version of Flash from everyone else here, or it's something to do with the way you're actually drawing the images.
    I just tried with Flash CS3, and didn't have your problems (used 24bit+alpha, which is the default setting anyway).

    ...although it does crash MMF2 if I then zoom in too much using the mousewheel - I wonder if that's a new "feature" of build 250...

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    Re: Importing Flash Art

    im using flash cs5 btw

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