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Thread: MMF2 Build 251

  1. #31
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: MMF2 Build 251

    I have place both, the hotspot and -just in case- the action point in the center of the arrow, then recreated all directions and I still do experience the same bug on PC.

  2. #32
    Clickteam Clickteam

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    Re: MMF2 Build 251

    BHGames, I had already answered your question:
    @BHGames: no, I think this bug was reported after the pre-release version, so we won't fix it in this build.
    I've forwarded this bug to Francois when you posted it. If there is a bug in the PC runtime he'll fix it.

  3. #33
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: MMF2 Build 251

    Yves: I was replying to Pookasnooks.

  4. #34
    Clicker

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    Re: MMF2 Build 251

    The object moved with Move It is carried away into the scroll.

    http://mfa.aquadasoft.com/view/1296402454-moveit_bug2

  5. #35
    Clicker

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    Re: MMF2 Build 251

    In case someone missed the recent post, it seems an active obj with Spaceship movement does not rotate when you press the left/right arrow keys. However, if you open the example file for spaceship movement, the active obj in the example file seems to work fine. You can also copy/paste that example object to a new file and it works fine as well. The problem is just when you create a new active and assign it the spaceship movement.

  6. #36
    Clickteam Clickteam

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    Re: MMF2 Build 251

    The automatic rotation option is selected in the spaceship example. Either select this option for your object or add the other directions in its animations.

  7. #37
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Re: MMF2 Build 251

    The "Get player key" expression (from one of the Player objects) has no $ sign, and acts as a string. Hopefully easy to fix.

  8. #38
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: MMF2 Build 251

    Corrected

  9. #39
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    Re: MMF2 Build 251

    sorry but does this mean I should redownlaod? not that i have even noticed this issue.

  10. #40
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    Re: MMF2 Build 251

    No, there won't be any other fix in this build. When Francois said "corrected" he meant "corrected in build 252".

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