User Tag List

Page 5 of 25 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 241

Thread: MMF2 Build 251

  1. #41
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,846
    Mentioned
    11 Post(s)
    Tagged
    1 Thread(s)

    Re: MMF2 Build 251

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=221267#Post2212 67

    Is this problem a bug or technique?

  2. #42
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: MMF2 Build 251

    It's a known bug.

  3. #43
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,310
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build 251

    Out of curiosity, is there a list of known bugs somewhere where we can all check before posting here? It might also be helpful so you aren't getting a lot of repeat bug reports.

  4. #44
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: MMF2 Build 251

    No, there is no public bug list.

  5. #45
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,846
    Mentioned
    11 Post(s)
    Tagged
    1 Thread(s)

    Re: MMF2 Build 251

    Quote Originally Posted by Yves
    It's a known bug.
    Will you enable the Hotspot and Action point option of the counter object?

    Currently, I've used that bug. I set the Hotspot position to center.

  6. #46
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
    Join Date
    Jan 2010
    Location
    England
    Posts
    1,964
    Mentioned
    25 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build 251

    Also, it is impossible to rotate an active object 90/180/270/360 degrees in the frame editor. Instead it rotates to just above or just below, messing up all the animations

  7. #47
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: MMF2 Build 251

    Select the object, select the Size/Position tab in the properties and then enter the angle in the Angle option. This option is used only in the Frame Editor. It's reset to 0 after any other change in the object.

  8. #48
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: MMF2 Build 251

    Will you enable the Hotspot and Action point option of the counter object?
    No, at least not in MMF2, not even sure in MMF3.

  9. #49
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
    Join Date
    Jan 2010
    Location
    England
    Posts
    1,964
    Mentioned
    25 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build 251

    Quote Originally Posted by SortaCore
    Also, it is impossible to rotate an active object 90/180/270/360 degrees in the frame editor. Instead it rotates to just above or just below, messing up all the animations
    By that, I meant when you click an object 3 times (the first time selects, the second time brings up resizing boxes, the third time brings up rotation circles) and rotate that way.

  10. #50
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
    Join Date
    Jan 2010
    Location
    England
    Posts
    1,964
    Mentioned
    25 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build 251 Bugs

    Crash!
    To reproduce, just delete any frame that you're editing an action in via the Action Editor.

    ...wow, that was simple to explain.

Page 5 of 25 FirstFirst ... 3 4 5 6 7 15 ... LastLast

Similar Threads

  1. MMF2 Build #254
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 18
    Last Post: 13th February 2012, 08:54 PM
  2. MMF2 Build #244
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 30
    Last Post: 5th June 2007, 03:25 PM
  3. MMF2 Build #244
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 120
    Last Post: 21st May 2007, 09:49 AM
  4. MMF2 Build #241
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 67
    Last Post: 19th July 2006, 11:01 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •