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Thread: MMF2 Build 251

  1. #141
    Clicker

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    Re: MMF2 Build 251

    http://mfa.aquadasoft.com/view/1304843881-channel_and_sample

    I found two sound issues.

    - When Sample is played, the condition of "the specific channel is not playing" is true.

    - Any sound events are doesn't work, if not connected the speaker with PC.

  2. #142
    Clicker

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    Re: MMF2 Build 251

    Can you fix problem of skip the first frame when change animation sequence that I reported a long time ago?

  3. #143
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: MMF2 Build 251

    I think I corrected this animation problem.
    I you think the contrary, can you send me a demo mfa?

  4. #144
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: MMF2 Build 251

    @ASD

    Are you sure your game is running as sufficient frame rate to not sometimes skip the first frame "accidentally" or out of necessity? Perhaps try lengthening the duration of the first frame to see if this is the case?

  5. #145
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    Re: MMF2 Build 251

    Yes, MFA and video are here:
    MFA:
    http://mfa.aquadasoft.com/view/1305282695-first_frame_of_animation_bug

    Video:
    http://www.youtube.com/watch?v=gXWmrmkIM

  6. #146
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    Re: MMF2 Build 251

    In the video, it appears you have the lower and higher speeds of the animation set to 0? Is that causing a problem?

    Edit: Nevermind. I downloaded the file and tried another animation speed. No matter what, the first frame seems to only play for a single frame and then the remaining frames play at the intended speed. Note: I am using Build 252 for the XNA beta.

  7. #147
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    Re: MMF2 Build 251

    Pretty naughty and revealing Reg.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  8. #148
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    Re: MMF2 Build 251

    Problem of launched object cannot be invisible, still not corrected?

  9. #149
    Clicker

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    Re: MMF2 Build 251

    Contents of DataGrid Object disappears when the number of lines over 326.

  10. #150
    Clicker Fusion 2.5

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    Re: MMF2 Build 251

    1. To echo what Fanotherpg said, it would be the biggest inprovement to MMF2 if you could allow us to 'sign' our objects individually when created relative to multiple 'creator' objects.
    I'm certain I remember that the original Games Factory supported the feature.
    If there's any way you could see to restoring it in MMF2, that would just be brilliant to my mind because the advantages seem to far outweigh any problems.
    If not, can someone say why it was ... removed?

    2. I can confirm that there is some glitchiness with the first frames of animations, including when automatically changing to "disappearing" after an object is destroyed. Until it is fixed, with bullets that collide, I recommend people to put two copies of your first "disappearing" frame in the animation, to be certain that it appears.

    3. Also as well as invisible objects, objects with only a "disappearing" animation cannot be launched. This seems a little counter-intuitive to me.

    4. Also, if Clickteam could look at the Global Object issue with Save/Load Position that causes the application to weird-out and crash when its time comes around, that would be awesome.

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