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Thread: Any hopes for my game being small enough?

  1. #11
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    Re: Any hopes for my game being small enough?

    if they are both compressing the sound to mp3, then it should be the same id have thought. mp3 compression is pretty good..

  2. #12
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    Re: Any hopes for my game being small enough?

    So, can we expect a vector extension for MMF2? Could be really useful...

  3. #13
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    Re: Any hopes for my game being small enough?

    Quote Originally Posted by troshinsky
    So, can we expect a vector extension for MMF2? Could be really useful...
    So its just the vector graphics that make the games bigger? There must be some more difference when the general Flash game only takes up 2,5 mb?

    For example this amazyngly pretty game made in Flash takes up 4mb. Would that be possible in MMF2D?

    http://www.youtube.com/watch?v=loB_63dNlLo

  4. #14
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Any hopes for my game being small enough?

    Quote Originally Posted by Outcast
    So its just the vector graphics that make the games bigger? There must be some more difference when the general Flash game only takes up 2,5 mb?
    No it's raster/bitmap graphics that would increase the size, vector graphics would lower it. Adobe will probably have really good file compression built in to flash also for graphics and sounds.

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    Re: Any hopes for my game being small enough?

    Hi i have been reading and following this thread with great intrest as i plan on making my first swf game.

    first thank you troshinsky i have now also set my application to 32768 colours.

    At the moment i just have the main character with stopped/walk/run/shoot the file was 1.24MB and now thanks to your help is 840KB

    Oh i forgot to say walk/run eight directions

    stop 16 directions and shooting 16 directions.

    walk 8 frames run 8 frames.

    stopped 1 frame but in 16 directions.

    shooting 8 frames also in 16 directions.

    currently 50 lines of code can walk run in all eight directions will stop if collides with a background.

    shoots in direction character is facing.

    There is a good reason for difference when stopped and shooting.

  6. #16
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    Re: Any hopes for my game being small enough?

    But that should be possible in MMF to right? I also hope they include vectors, its nice and smooth..

  7. #17
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    Re: Any hopes for my game being small enough?

    Quote Originally Posted by willow
    Hi i have been reading and following this thread with great intrest as i plan on making my first swf game.

    first thank you troshinsky i have now also set my application to 32768 colours.

    At the moment i just have the main character with stopped/walk/run/shoot the file was 1.24MB and now thanks to your help is 840KB

    Oh i forgot to say walk/run eight directions

    stop 16 directions and shooting 16 directions.

    walk 8 frames run 8 frames.

    stopped 1 frame but in 16 directions.

    shooting 8 frames also in 16 directions.

    currently 50 lines of code can walk run in all eight directions will stop if collides with a background.

    shoots in direction character is facing.

    There is a good reason for difference when stopped and shooting.
    Did just that one caracter take up 1mb space or the whole game?

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    Re: Any hopes for my game being small enough?

    The 840Kb represents the character as i have not added any backgrounds.

    active object size 25,86

    i have done everything i can think of to reduce this other than just making the game a platform style.


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    Re: Any hopes for my game being small enough?

    In one of my games I reduced the colors from 16 millions to 65k and the flash file size dropped down from 5.5 MB to 3.8 MB, without modifying any sounds.

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    Re: Any hopes for my game being small enough?

    Hi i have now got the character with all the animations down to 410KB.

    So have i done enough?

    sorry i had entered the wrong info the file size is 643kb with all the animation.

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