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Thread: 3 Problems, please help!

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    3 Problems, please help!

    Ok, 3 problems are stopping me from making my game.

    1) When my character shoots to rapidly, he will freeze on an animation. I can still walk, jump, and climb ladders, but I can't shoot. Walking in the opposite direction returns things to normal. I think maybe the animation is freezing, as it plays the "launch" animation for every shot. I'm not positive that that's what is happening, and I don't know how to fix it anyways.

    2) When the player starts the game, they choose one of two available characters. This sets a global value to either one or two. Each character also has their own weapons, so this variable is used in deciding the weapon. For some reason, my guy isn't shooting any objects, even though everything seems to be programmed correctly. This may have been fixed, see my second post.

    Thank you so much!

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    Re: 3 Problems, please help!

    I fixed number 2, but I'm not sure if it's very good.
    Each level starts off with both guys, but whichever one isn't in play is destroyed. I basically have it so that if character 2 is destroyed, then use character one's weapons. Will this work, or should I try to fix the global value thing?


    3) How can I make my character always look at the mouse? I have a crosshairs on the mouse, so I tried doing "always -> look in direction of (0,0) from crosshairs", but it seems to follow the crosshairs. Like levitates towards it. How can I make him face the mouse?

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    Re: 3 Problems, please help!

    Are you using any clickteam movements? Or ar you coding all your movements?

    As for your animation issue, you can try adding a limit condition like "Only once when this event loops" to the code that calls the animation and set the animation to loop. But you would need to call the Stopped animation when you are NOT firing.

    You can use the clickteam movement controller to set an object's angle to and angle between 2 points or 2 objects. Just set your object's angle to that expression.

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