Hi, I have multiple instances of a single player object. All of these player objects have a spread value in a PlayerID value, so you are assigned a player according to your PeerID. (Can be 1-4)

The problem is updating. No matter which peer you are, the player objects always seem to slowly update to Player 1's position. I don't know what the problem is. Does Dead Reckoning just not support multiple instances yet?

MFA File is here: http://download1077.mediafire.com/defbzbqws3og/8r7kxm71jedhs5d/NES+Coop.mfa