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Thread: Play Sample ignores MOD loop point?

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    Play Sample ignores MOD loop point?

    Hello,

    Does the Play Sample option in the sound object ignore the loop point in MOD files entirely? It seems when it loops, it reloads the song instead of playing from the loop point, regardless of the number of loops set (including 0 for infinite loop). I realize that Onu could be used as a workaround -- however, I'm wondering if I am overlooking some obvious functionality in the Sound object that allows it to "see" the proper loop points.

    Anyone know for sure?

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Play Sample ignores MOD loop point?

    Yes, it doesn't pay attention to loop/jump pattern commands - I've moved to the Onu object for the same reason (which does as long as you give it -1 as the 'loop this many times' parameter).

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    Re: Play Sample ignores MOD loop point?

    thanks!!

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