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Thread: Time based creation

  1. #1
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export ModuleSWF Export Module
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    Time based creation

    Hi In my game I want that a enemy will spawn time based + enemyes destroyed.

    So its something like this:

    "Restrict actions by Global Value A" = Create Enemy

    "Start of frame: Set alterable value to 10.000"

    That works, the problem is that I want that time value to drecrease as the level goes on, so

    "Laser colides with Enemy"= "Subtract 100 from alterable Value A"

    That won't work, the time for creation based on A will always be 10.000 miliseconds, even if I set alterable Value A to zero it will be stuck in the initial value.

    Any help? =]


  2. #2
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    Re: Time based creation

    Your post is a little confusing... What is Global Value A for? What exactly is it you're trying to do?

    Also, I'm aware in some countries, people use a decimal like the US uses a comma... is that the case here? Is the 10.000 milliseconds supposed to be ten thousand? I would assume so, as I don't see the need to add 3 zeros after the decimal for no reason. =p

  3. #3
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    Re: Time based creation

    ok ok, global value A is the reespaw time, it is reduced everytime a enemy is killed, so they will spawn faster.

  4. #4
    Clicker Multimedia Fusion 2
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    Re: Time based creation

    +Every X seconds (use a calculation to make X = the global value)
    -Create enemy

    +Enemy destroyed
    -Subtract Y from Global Value A


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