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Thread: Hitting enemies in different parts of body?

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    Clicker

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    Hitting enemies in different parts of body?

    I wonder if its possible to have hit detection of different parts of the body when you shoot at him, maybe Head, Body, Legs of an enemy without having to make him up separate actives?

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    Re: Hitting enemies in different parts of body?

    Well I would just make sensors (separate from character) that detect where the shot took place, but I suppose you could also determine where the shot was fired with a set of events that calculate the Y position of the bullet when it comes into contact with the player. So like if it was in the range of the head it would cause more damage or something like that.

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    Re: Hitting enemies in different parts of body?

    VAH hit both nails on the head. The ideal way forbest control of the game play (size and placement of collideable areas etc)is with detectors.

    The detectorless way to go is with y coordinates of the bullet relative to the body thats being hit, but this is very limited and no where near as accurate. (assuming the body wont just stand there like a perfectly upright statue)

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    Re: Hitting enemies in different parts of body?

    When you say "sensors" do you mean like an invisible object that is allways at the x and y cordinates of the enemies head for example?

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    Re: Hitting enemies in different parts of body?

    yes this is what he meant. Invisible actives which are used as detectors.

    The other way like was mentioned above is by comparing position of bullet toward hot spot of active but there is quite a bit of fun with this one.

    The other way is to use way Phisix works - create body from different active objects and connect them to each other.

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    Clicker Multimedia Fusion 2

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    Re: Hitting enemies in different parts of body?

    How to use embedded detectors in active objects:
    http://www.create-games.com/article.asp?id=1639
    Read and learn

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    Re: Hitting enemies in different parts of body?

    Quote Originally Posted by Hernan
    How to use embedded detectors in active objects:
    http://www.create-games.com/article.asp?id=1639
    Read and learn
    Thanks! I read the article, but i still am a bit unsure on how it works in my example when the enemie gets hit by a bullet?

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    Re: Hitting enemies in different parts of body?

    Is it possible for someone to make an example of what he describes in this article? Because the link to an example is broken

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