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Thread: Memory on the Iphone

  1. #11
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    Kisguri's Avatar
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    Re: Memory on the Iphone

    I can't get it to run past the logo on 2nd gen, a bit laggy on my 4th gen in areas, the crash is after 10 minutes or so of play and seems random. I am pretty confident it is memory related. BUT my concern then becomes that even though I have a couple of big images and alpha channels and add ink effect. I am not doing anything I haven't seen on large games like Crimson Gem Saga which has huge worlds per level not tiled. Hence my memory questions, is their a better way we can handle it or is it one of those MMF works one way and we have to work around that situations, I will send my MFA to Lord Francois later today!


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  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Koji_Kabuto's Avatar
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    Re: Memory on the Iphone

    Kisguri 2nd gen not going to be one of the fixes of beta 12. I know so, I do not work at all on the iPod Touch 2nd gen and other developers reported that does not work on iphone 3G.

  3. #13
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    Kisguri's Avatar
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    Re: Memory on the Iphone

    Ah, yes good eye Kabuto San, however I was conducting a internal pre beta test of the beta 12, so yes indeed it will work on 2nd gen devices, but my game is just a memory hog apparently


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  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Koji_Kabuto's Avatar
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    Re: Memory on the Iphone

    Arigato Kisguri San...

  5. #15
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Re: Memory on the Iphone

    Yes Chris, we would need your application.

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