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Thread: Multiple copies of an object with certain events

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export Module

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    Multiple copies of an object with certain events

    I have been suffering from a conundrum for a while. In my game, I have an enemy called the "Nitrogen Copter". It is a little helicopter robot (represented, obviously, by an Active Object). Also used to make this enemy work are two other Active Objects called "Nitrogen Copter Flame" and "Nitrogen Copter Death Zone", and a Flame Object called "Liquid Nitrogen". The Events controlling this object are as follows:

    Always:
    Nitrogen Copter Flame: Set Position at (0,0) from Nitrogen Copter (action point)
    Nitrogen Copter: Set Speed to 15
    Nitrogen Copter Death Zone: Set Position at (0,0) from Nitrogen Copter (action point)
    Liquid Nitrogen: Set Position at (0,0) from Nitrogen Copter (action point)
    Liquid Nitrogen: Set Nitrogen Copter Flame on fire with effect 3

    Collision between hero and Nitrogen Copter Death Zone:
    Player 1: Set number of lives to 0



    My problem is, under this configuration there can only be one instance of this enemy. How can I reconfigure this set of events such that I can create multiple copies of the Nitrogen Copter at different points in my level?

  2. #2
    Clicker Fusion 2.5 Developer

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    Re: Multiple copies of an object with certain events

    Provided you always have the same number of each object type, you don't need to change anything - it will work fine exactly as it is.

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