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Thread: Beta 11: Resume/Unpause bug

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Beta 11: Resume/Unpause bug

    Resume does not work when the touch occurs over an iPhone Button (I'm using "Pause and Resume when any key is pressed").


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    Re: Beta 11: Resume/Unpause bug

    It's because the controls intercept any touch-events so that the runtime will never know that the screen was touched (other than it gets told that the button was pressed).

    I don't know if it is a good solution to make button presses also resume the runtime. It feels kinda hacky even though it would work.

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    Re: Beta 11: Resume/Unpause bug

    > It feels kinda hacky even though it would work.

    It's exactly what I need since I pop up a message with "Do you really want to quit? YES Button / NO Button". And both buttons would resume the game.

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    Re: Beta 11: Resume/Unpause bug

    In fact, a new "Pause and resume with any button pressed" would be more appropriate, but it's ok for me if it's merged with the existing ones

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    Re: Beta 11: Resume/Unpause bug

    I'm discussing a few more flexible solutions with Francois

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    Re: Beta 11: Resume/Unpause bug

    Guys, thanks so much!

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    Re: Beta 11: Resume/Unpause bug

    Andos: did you guys get to a solution? :eek:

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    Re: Beta 11: Resume/Unpause bug

    Bump for beta 12. Any changes? If not, any future changes?

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    Re: Beta 11: Resume/Unpause bug

    I added a "resume" call to the runtime upon a button press.
    Did you remove this call in beta 12 Francois?

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    Re: Beta 11: Resume/Unpause bug

    Having that call would be awesome, since I really need it.

    Cannot find it, though.

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