User Tag List

Results 1 to 4 of 4

Thread: Beta 13: Crash in CColMask.m -> fillRect

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

    Join Date
    Jan 2009
    Posts
    1,052
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Beta 13: Crash in CColMask.m -> fillRect

    It normally works ok, but a couple of times I received an error in CColMask.m file, line 219:

    mask[yOffset + x] |= rightMask;

    It happened in the same file "JumpToBug" that I had already PM you, guys (twice when I pressed the lower menu button and once at the beginning of the menu frame).

    So far, it only occurred in debug mode, when executing the game through the XCode Editor. When running the file directly or executing it in Release mode, it does not happen.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

    Join Date
    Jan 2009
    Posts
    1,052
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Beta 13: Crash in CColMask.m -> fillRect

    Could reproduce it in Release mode. PM for details.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)

    Re: Beta 13: Crash in CColMask.m -> fillRect

    After correcting the redrawlevel bug, I cannot get this bug to occur (and I must have lanched your game 25 times).
    So this should be fixed.
    For beta14

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

    Join Date
    Jan 2009
    Posts
    1,052
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Beta 13: Crash in CColMask.m -> fillRect

    One weird bug that I'm experiencing with beta 14 is a random lack of collision with backdrops.

    It used to work well (upto beta 11 since couldn't run my games on betas 12 and 13), but now on the device some backdrops are rendered correctly but it seems they're bounding rectangles are not. It works ok on the PC runtime.

    Let me see if I can isolate the cause.

Similar Threads

  1. [Crash] Beta 32
    By Popcorn in forum Android Export Module Version 2.0
    Replies: 1
    Last Post: 18th August 2012, 03:33 PM
  2. Leaderboard crash - non beta
    By Popcorn in forum iOS Export Module Version 2.0
    Replies: 3
    Last Post: 30th June 2012, 11:44 AM
  3. Beta 12: Crash report
    By Kisguri in forum Android Export Module Version 2.0
    Replies: 5
    Last Post: 10th January 2012, 09:10 PM
  4. Beta 21: MMF crash
    By AndyH in forum iOS Export Module Version 2.0
    Replies: 0
    Last Post: 31st May 2011, 12:32 PM
  5. beta 6 crash
    By MrMan in forum Hardware Accelerated Runtime
    Replies: 0
    Last Post: 15th September 2009, 05:20 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •