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Thread: Beta 13: Touch on Active Objects Bug

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Beta 13: Touch on Active Objects Bug

    Upto beta 12, included, I was able to touch active objects with no problems at all. Now on beta 13 it stopped working.

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    Re: Beta 13: Touch on Active Objects Bug

    Please send us an example, as I seems to work here.
    On what screen resolution are you running it?

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    Re: Beta 13: Touch on Active Objects Bug

    480x320. It's seem like the touch coordinates are lower than 0,0.

    Ok, I'll PM you part of my game as an example.

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    Re: Beta 13: Touch on Active Objects Bug

    François: PM sent with file.

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    Re: Beta 13: Touch on Active Objects Bug

    Corrected for beta14

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    Re: Beta 13: Touch on Active Objects Bug

    François, there's still a bug in that file. If you notice, when you fire a bullet the ship's hostpot is not right, since the bullets are fired from an offset upwards. It works ok on the PC runtime.

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    Re: Beta 13: Touch on Active Objects Bug

    I have tried you application and shot. I have set to be sure the speed of the bullet to 1, to see exactly where it is created.
    The behavior is exactly the same on the PC and on the iPhone: the bullet is created in the middle of the ****, overlapping the ship.
    Perhaps I do not understand what you mean exactly? In this case please send us a better example.
    I would appreciate is all discussions could be done in the forum and not by PM : the beta testing is for everyone, and others could benefit of what you find.
    OK for sending files via PM though.

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    Re: Beta 13: Touch on Active Objects Bug

    The action point is located at the topmost-centered pixel of the ship, so all bullets should be created there. On the PC this is correct, since you can see the bullet appear on that pixel.

    But on the device I get a different behavior and the bullet gets visible for the first time a few pixels above the ship.

    > the beta testing is for everyone, and others could benefit of what you find.

    Ok, sorry guys. I'll only use PM for sending files. Rest of the info will be posted here.

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    Re: Beta 13: Touch on Active Objects Bug

    Image uploaded ...

    [img:center]http://www.pulsarcoders.com/forclickteam/hotspotscreenshot.jpg[/img] (left = PC, right = IPod Touch 3rd gen device)

    If I don't launch the bullet, and instead, create it at the action point of the ship, set the proper speed and finally start a custom movement, it works fine on both, the PC and the ipod device.

    So, at least in my case, the "launch" action messes the action point on my IPod Touch 3rd gen.

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    Re: Beta 13: Touch on Active Objects Bug

    Maybe Andos gets the same result as I do since he also has an IPod Touch 3rd gen (?)

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