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Thread: Making an Active Object a Platform?

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    Making an Active Object a Platform?

    According to this tutorial, if you are only going to make a few blocks "platform" type, you should make them Active Objects instead. But how do you make an active object behave like a platform? I tried messing with the events, but I'm not having any luck.

    http://www.clickteam.info/kb/start/index.php?showtopic=190

    The reason why, is that I am using the Platform Movement Object, and when I made a background object a "platform", my character would just "rise" through it to the top, which shouldn't be happening.

    Any advice? I just want to add a few platforms that you can jump through, but stand on top of them, and I am using the Platform Movement Object. Thanks.

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    Re: Making an Active Object a Platform?

    I haven't used the PMO, but I'm assuming you could just set a flag when the player is jumping, then turn it off when the player is falling. Then put a "is flag off" check in that "rise to the top" event working when the jump flag is on.

    I figure it's rising the character to the top because it's detecting overlap so it's wanting to place the character on top of the platform instead of letting the player pass through it.

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    Re: Making an Active Object a Platform?

    The problem is that PMO can't detect "MMF platforms", you have to tell it when an object collides with the condition callback. So to make an active a platform, just use the "On overlaps platform..." + "Player overlaps Active" => "Trigger platform overlap" (something like that).. the examples also show this, as far as I remember.

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    Re: Making an Active Object a Platform?

    Quote Originally Posted by Looki
    The problem is that PMO can't detect "MMF platforms", you have to tell it when an object collides with the condition callback. So to make an active a platform, just use the "On overlaps platform..." + "Player overlaps Active" => "Trigger platform overlap" (something like that).. the examples also show this, as far as I remember.
    I tried that, but it doesn't really work. Sometimes my character can jump on the platform, but if he walks along it, he falls off.

    Quote Originally Posted by Konidias
    I haven't used the PMO, but I'm assuming you could just set a flag when the player is jumping, then turn it off when the player is falling. Then put a "is flag off" check in that "rise to the top" event working when the jump flag is on.

    I figure it's rising the character to the top because it's detecting overlap so it's wanting to place the character on top of the platform instead of letting the player pass through it.
    I'm going to try that right now. I'll let you know if it works. Thanks.

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    Re: Making an Active Object a Platform?

    Not only does the character rise to the top, but you can't even jump to the top of the platform. It acts like a solid. I tried both backdrop and active object properties and events, and nothing will work. I guess I'm stuck right now.

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    Re: Making an Active Object a Platform?

    post the .mfa

    use this to upload:

    http://mfa.aquadasoft.com/

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