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Thread: "Out of Memory"

  1. #1
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    "Out of Memory"

    While working on my game yesterday I encountered two instances in which MMF2 became non responsive. I couldn't quit without force-closing the program, and when I tried to save I got the message "out of memory". I force quit and tried working again. After an hour or so I tried playtesting the game, and the "out of memory" box popped up again, and the system froze up again. Additionally, the "layer" panel displayed the layers as black squares.

    I have a few theories as to why this is happening, although if anyone has other ideas I'd love some advice.
    -I'm on build 249, should I try upgrading to 251?
    -The project size is 331 MB - is that just too big?
    -The level I've been working on is the most graphic intensive and probably the most complex?




  2. #2
    Clicker iOS Export Module

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    Re: "Out of Memory"

    I think it means virtual memory.

    Just a thought.

    When you test run your game inside mmf look at the debug console and it will show you how much you're using. You may have a memory leak in your game, or you might have some code thats constantly creating objects for example, so keep an eye on you're object count, also displayed in the debug console.

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    Re: "Out of Memory"

    That's some interesting advice, and I'll definitely look into that. However the problem actually has happened outside of gameplay, within the MMF2 application itself which is what really concerns me.

  4. #4
    Clicker Multimedia Fusion 2 Developer

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    Re: "Out of Memory"

    It probably *is* just too big...

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Re: "Out of Memory"

    try running the project in HWA

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