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Thread: Power saving kicks in

  1. #1
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
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    Power saving kicks in

    Is there an option to stop the iTouch power saving from kicking in?

    I'm testing the Accelerometer object at the moment and I'm not touching the screen. After a period of time the screen dims as if I've left the iPod alone. I need some way to get mmf to tell the device that it is active still and not go into power saving mode.
    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
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    Re: Power saving kicks in

    Right now we have no option to turn that off, but you *can* do it manually after you export to XCode. You have to do it manually every time you export though I'm afraid

    In "RuntimeIPhoneAppDelegate.m" after line 25, insert this line:
    Code:
    [[UIApplication sharedApplication] setIdleTimerDisabled:YES];

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    Re: Power saving kicks in

    Thanks Andos - that will do nicely for now. I assume it will be a property before the iphone exporter is released?
    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
    Ovine's games: http://www.ovine.net

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    Re: Power saving kicks in

    There is actually an option for that : it is called "Screen locking" in the frameproperties. But I just checked, it is not implemented in the runtime.
    For next beta!
    Be careful when using this flag, for example just set it for the game part of your application, not the menus!

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    Re: Power saving kicks in

    Thanks very much
    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
    Ovine's games: http://www.ovine.net

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