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Thread: Impossible to get transparency of counter object?

  1. #11
    Clicker Multimedia Fusion 2SWF Export Module
    Jacob's Avatar
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    Re: Impossible to get transparency of counter object?

    Instead of setting the transparency, set an alterable value. THen, Always set the transparency to the value. YOu'll be able to retrieve transparency via this value.

  2. #12
    Clicker

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    Re: Impossible to get transparency of counter object?

    Okay, so a workaround for this:

    Give your counter pinball movement. Set all values to 0 and uncheck move at start.

    Then in events do this:

    Always
    - Set Speed (of counter) to Speed + 4 (change 4 to however fast you want to add up to 128)
    - Set Semi-Transparency (of counter) to Speed (of counter)

    Speed (of counter) >= 128
    - Destroy Counter

    Of course, this only works if you're not using some other built-in movement for the counter. But it works anyway.

  3. #13
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    Re: Impossible to get transparency of counter object?

    @Jacob

    Counters don't have alterable values so you'd have to do some object pairing in order to get a counter to set it's transparency based off of some other object's alterable value. Which might be more trouble than it's worth.

  4. #14
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    Re: Impossible to get transparency of counter object?

    Ty Konidias for the pinball movement suggestion.

    Problem = Fixed

  5. #15
    Clicker

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    Re: Impossible to get transparency of counter object?

    You can use a text blitter object or the Character Image object for this as well. They both allow custom fonts and alt values.

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