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Thread: Memory Game?

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    Memory Game?

    Hello!

    As my previous topic explains, I am creating an educational game with many different tasks.
    Letter-individual checking <-- Link

    The task I am now trying to create is a memory style game where the "tiles" are randomized every time you enter the room. The thing is, I do not know any way of making this happen as well as the memory game itself?

    Thank you in advance!

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    Re: Memory Game?

    Here, I made you an example:
    http://cid-b1e7ee094271bbda.office.live.com/self.aspx/Public/memory.mfa
    It should work with any (even) number of cards, without you needing to change any of the code.
    Enjoy

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    Re: Memory Game?

    Wow, thanks MuddyMole!

    I'm just wondering about one thing, how could I change what the cards display?
    The memory game will include pictures of animals, but how do I change the pictures shown on the cards?

    Thanks again!

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    Re: Memory Game?

    Noticed an issue I'm having with "matching" the pairs.

    Since we have alot of different cards, many more than in the example ( 60 ), I noticed that the cards do not get removed even though they are matched together..
    What could cause that?

    Thanks again!

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    Re: Memory Game?

    All the cards are duplicates of a single card object.

    To change the appearance of the cards, you just open up the object in the animation editor - each card image is stored in a different direction.
    Note that direction 0 is the image used for the back of the card.

    For my example, I only made something like 6 different cards. What that means, is that if you have 60 cards, there are going to be 30 different card types, but still only the same 6 card images.
    There will be cards whose alterable values are different (meaning they don't match), but which use the same image, so they look like they *should* match.

    So, if you have more cards, you can either draw more different card images, or have more than 2 of each card type.
    Or in fact with 60 cards you'll probably want to do both.

    I've made a few changes to my example, which should make it a bit easier:
    http://cid-b1e7ee094271bbda.office.live.com/self.aspx/Public/memory2.mfa

    I've added a global value called "NoCardsOfEach" - you MUST set this value to the number of cards of each type that you want to have.
    eg: If you want 4 Giraffe cards (ie. 2 Pairs) you set it to 4.

    For 60 cards, you might want 10 different animal cards, with 3 pairs of each (you'd set "NoCardsOfEach" to 6).
    10 * (3 * 2) = 60

    I hope that's clear now, but if you have any questions, just ask

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    Re: Memory Game?

    Yes it's completely clear!

    Thank you very much mate!
    Helped alot!

    Still having problems with the String Parser for the Alphabet though.. :/

    Thanks for the help!

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