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Thread: Qualifier Alterable Values

  1. #11
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Re: Qualifier Alterable Values

    I've never done that, though I see why it makes sense. Instead, I've started to mark what qualifier that each alterable value is used together with (each qualifier uses a different range of alterable values so that I can combine them). Of course, if I need to add a new feature to a specific qualifier I pretty much have to reprogram the entire game or start scattering the values into a spaghetti mess.

  2. #12
    Clicker Fusion 2.5 Developer

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    Re: Qualifier Alterable Values

    Quote Originally Posted by Dynasoft
    Quote Originally Posted by MuddyMole
    I've seen that, but it's a bit messy, because of the object scope issue.
    If you want to pick an instance by its value, you have to always set an alterable value to one of the ValueAdd values first, and then compare that.
    Not true? ValueAdd has a working compare condition built into it.
    Nope. It doesn't work.
    http://cid-b1e7ee094271bbda.office.live.com/self.aspx/Public/ValueAddBroken.mfa

  3. #13
    Clicker Multimedia Fusion 2 Developer

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    Re: Qualifier Alterable Values

    Working fine for me. Do you have the newest version of ValueAdd?

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