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Thread: Exported to swf, terrible peformence?

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    Clicker

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    Exported to swf, terrible peformence?

    I just exported my mfa file to swf and run it. It usually runs with constant 60fps but when i run the swf file its barerly playable. I removed most of the "effects" but its still very slow and uneven in fps and "jerky". Is there anything you can do about this and why is this?

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Exported to swf, terrible peformence?

    Without knowing what's in your game, it's difficult to say. What's in your game?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Re: Exported to swf, terrible peformence?

    To copy a post I made earlier -

    Look at the amount of objects on screen, and the size of images.

    I also find that certain collision events combined with other interactive events can cause problems.

    In our paint my world game, we have a seperate paint block, to a collision block.

    If the player can collide with and paint the same block, it lags up in flash really badly with just a dozen objects. Otherwise we can get away with 100+.

    The game also runs with very limited fast loops because they lag badly, and we are at 800-900 lines of event code I think?

    Currently with the tweaks and been careful, the game runs very smooth.

    I would also recommend not duplicating un-needed events :P Start of frame / always can be one line. Except maybe in specific groups that are activated.

    Also semi-transparancy and other effects can cause a HUGE performance drop in my experience.

    But as DavidN said, difficult to suggest things when you don't know what's in the app

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