can you do it and how i have never done any saving on my other games and now i have made a big RPG game
so do some one have an easy way to do it?
can you do it and how i have never done any saving on my other games and now i have made a big RPG game
so do some one have an easy way to do it?

Try the ini file. It might be a big file, if you're working with a thousand values. But it's quite easy.

It depends a lot on what your values actually represent.
There are loads of data storage extensions you could use, but some are just easier to use for certain things than others.
For example, if it's the kind of information you could store in a table, then an array would be ideal. Ini files are good for groups of related values, and are human-readable (and therefore easy to edit). For other things, you might use a list, binary file, etc...
well its global values no strings and stuffs
i realy dont have taht great experience of mmf2 i have used the tols i know
i know nothing abot ini files or stuff like that
i need a simpel description how i can store every singel global value and load it later
just fore save load funktion
its weard how mutch i have done and how advance the rpg realy is whid this little knowlege of the tools
ben working whid it fora about 800 ours i think
as long its funktional
they represent everything how many items of every kind you have your life levvel position and so on
I gues i need to lern about does ini files huh =P
There's no inbuilt way to save the Global Values/Strings to a file. It's possible using a custom method, but using INI or an array would be significantly easier, so you might as well learn to use one of those.
I personally haven't used many arrays in MMF, but I can tell you the INI format is quite easy to learn. This is an example of what you could save in a file:
That's what the format looks like. It consists of groups (the names in brackets) and items (under the group names). To save and load INIs, you can either use the INI Object, which ships with MMF, or the INI++ Object if you need more advanced features.Code:[PlayerInfo] Name="dyxeldoff" Health=100 Money=123456 Level=33 [WorldInfo] Temperature=63 Day="Tuesday"


Arrays are fantastic as well for lots of variables, however if you dont keep track via writing them down or a spreadsheet, it's easy to get lost and forget what variables are for what.
I use arrays for all my projects simple for the versatility and for the fact they are more difficult for the basic user to edit/mess with. While they arent 100% protected, they serve their purpose nicely.
I have an example on how to load and save from arrays on my website, linked in my signature if you are interested in learning arrays!
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