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Thread: Best Approach for Universal Binary?

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Best Approach for Universal Binary?

    What's the best apporach to create a universal binary with MMF that plays in Iphones, IPods Touch and IPads?

    I mean, do we have to mantain a separate project for each resolution? Or can we have one project with one resolution and let the runtime scale it to the proper device's resolution?

    If the latter, if I choose 640x960, will the runtime scale it down to 320x480 for old devices, and display letter boxes for iPads (and or re-scale it for iPads to 1024x768)?

    If i choose 320x480, will the game look weird on retina display (X2)?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Re: Best Approach for Universal Binary?

    I think things are going we will have to make games for the retina and scale display in the old devices.

    And an HD version for the iPad in 1024 * 768, because when Ipad scale in full screen makes a strange and not working properly.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Best Approach for Universal Binary?

    I see. What I'd like to know in case of the retina ones, when the game is played in old ones, does the runtime scales it down for you?

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Best Approach for Universal Binary?

    François? Andos? Anyone?

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Re: Best Approach for Universal Binary?

    BHGames passes here ...

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=225616#Post2256 16

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Best Approach for Universal Binary?

    I see.

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