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Thread: Beta 16 - Ignore Control

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Beta 16 - Ignore Control

    Hi,

    I've utilised the frame properies control to use the accelerometer to control the player. At the start of the frame I want to ignore the player control until a countdown is finished, but as you can see in this simple example the "Ignore Player Control" event doesn't seem to work.

    It works fine in MMF, just not on the device (can't test on simulator because of xcode 4 crashing bug - separate topic).

    Here is the MFA and xCode project.
    Attached files Attached files

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    Re: Beta 16 - Ignore Control

    Even using the Joystick iOS object and setting it to "Stop accelerometer joystick" doesn't work. It's like it's ignoring the event completely...or am I going about this the wrong way entirely?

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Beta 16 - Ignore Control

    Corrected.
    I have tested: the stop accelerometer action of the Joystick Control objects works fine. Didn't you forget to set the device of the joystick in the frame properties to "Controlled by an extension"?

  4. #4
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    Re: Beta 16 - Ignore Control

    I have it set to accelerometer controlled, but I was just testing to see if the joystick object could help my ignore control problem

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