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Thread: Beta 16: Problems with resolutions in IPad

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    Beta 16: Problems with resolutions in IPad

    This is new with IOS 4.3 and is a bug, if you compile for Universal IPad or makes full screen without 1X/2X, but the aspect ratio makes it bad and if you have enabled the joystick does not work. If you compile only for iPhone everything works perfectly and lets you zoom in at your leisure.

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    Re: Beta 16: Problems with resolutions in IPad

    Can you post an example file of this?

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    Re: Beta 16: Problems with resolutions in IPad

    No I have to upload the file, creates a frame of 480 * 320 and activates the joystick and buttoms, then compiles only Ipad or Universal and runs the app in a Ipad and see what happens as I described.

    Yesterday also happened to me with a game of BHGames that asked me to test my iPad.

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    Re: Beta 16: Problems with resolutions in IPad

    I just tried on an 4.3 iPad, everything works fine. Joysticks are here and screen resize is correct. Maybe you should send me your application?

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    Re: Beta 16: Problems with resolutions in IPad

    Francois course, here I send the file and notice that the app is at 480 * 320 and the button does not appear Ipad 1X/2X, besides that is a bit out of register.

    http://www.sendspace.com/file/t5bsb5

    If you compile only Iphone works perfectly and appears 1X/2X button.

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    Re: Beta 16: Problems with resolutions in IPad

    OK, tested you application on iPad, it is properly centered with the latest build.
    About the joystick problem : have you noticed that you have a Next frame action after 5 seconds? Normally, as you do not have a next frame, the application exits. But on iPhone, an application does not exit, so the frame stays displayed on the screen but is not working anymore. The joystick disappears and this is normal.
    So you should remove the next frame actions, or put a second frame in your application!

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    Re: Beta 16: Problems with resolutions in IPad

    Francois that is not the problem, you realize that 1X/2X button was not present?

    Now I pass a worst case which more clearly reflects the Bug, now I command a level of one of my apps that retina format 960 * 640, if compile universal the game there is a very strange change resolution also not seen the game screen. Run this Xcode Project.

    http://www.sendspace.com/file/ifndic

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    Re: Beta 16: Problems with resolutions in IPad

    Well I tested you last application with my version of the runtime on my iPad, everything is perfect : good centering, fire button and joystick present.
    So this must be corrected!

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    Re: Beta 16: Problems with resolutions in IPad

    Then release your version, guys! :p

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    Re: Beta 16: Problems with resolutions in IPad

    Thanks Francois, hope the new update.

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