Hi there ! Platformer movement's deceleration (and speed control) seems to stop working when there's one specific event present in the event editor, even if it's enclosed into a group event that has been deactivated. I have isolated the event in this test with a comment.

http://www.2shared.com/file/6aXlJ6GO/platformerbug.html (build 251)

Also found a bug from Flash Runtime (one of my projects won't run when exported to flash), but I'm a bit lazy to post it here.

It's sad Multimedia Fusion is still so buggy in this day and age..