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Thread: Beta 17: Play and Loop bug

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Beta 17: Play and Loop bug

    In the attached example I have the event "Start of Frame > Play and loop [sample] on channel 1, 0 times".

    In the Windows runtime 0 times means continuous loop, and it loops the sound forever. However, running the application on an actual device doesn't seem to play the sound at all.

    In the simulator, the sound is looped continuously, just as on the windows runtime.
    Attached files Attached files

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Beta 17: Play and Loop bug

    Tryed on an iPod Touch 4th gen, it works perfectly. And the code is so simple that it can only work (I just put the number of loops in the AVAudioPlayer object). I think that it must be device specific with small sounds.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Re: Beta 17: Play and Loop bug

    Yeah it's not really a big problem, it's not an action used much, but I thought I'd let you know. Maybe some other people can test it on their devices and see what happens? I used an iPhone 4.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Beta 17: Play and Loop bug

    Tried on an iPod Touch 3rd gen, it works ok.

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