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Thread: Beta 17: Bugs (Retina Display)

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Beta 17: Bugs (Retina Display)

    So I have converted my game to 960x640 so as to support retina displays and the iPad, with better graphics.

    The thing is that I'm getting the following bugs:

    1) Slow frame transitions: Trame (maybe it's related to the sound problem since I'm playing a background sound with "Play sounds over frames" checked),

    2) Wrong add position and size: it's displayed as 480x320 in the middle-left position of the screen, as if the display was 480x320 (screenshot attached), and

    3) As soons as I enter the menu, the program stops in the the file CRun.m -> method "saveGlobalObjectsData" -> line 935: "if([name compare:save->name]==0)", being the crash log report:

    Code:
    Incident Identifier: 3523B5D5-C369-4B14-922B-67EBDB8C3E05
    CrashReporter Key:   725f640dc05cfc40ed88adc16380d75c77723cda
    Hardware Model:      iPod3,1
    Process:         Just_Survive_IPhone [376]
    Path:            /var/mobile/Applications/EA023C18-0149-4907-8D47-D4056B77FA5D/Just_Survive_IPhone.app/Just_Survive_IPhone
    Identifier:      Just_Survive_IPhone
    Version:         ??? (???)
    Code Type:       ARM (Native)
    Parent Process:  launchd [1]
    
    Date/Time:       2011-03-23 18:41:18.081 -0300
    OS Version:      iPhone OS 4.3 (8F190)
    Report Version:  104
    
    Exception Type:  EXC_BREAKPOINT (SIGTRAP)
    Exception Codes: 0x00000001, 0xe7ffdefe
    Crashed Thread:  0
    
    Thread 0 name:  Dispatch queue: com.apple.main-thread
    Thread 0 Crashed:
    0   libobjc.A.dylib               	0x00002c98 objc_msgSend + 16
    1   CoreFoundation                	0x00009ac4 CFStringGetLength + 100
    2   CoreFoundation                	0x0001a858 CFStringCompareWithOptionsAndLocale + 20
    3   Foundation                    	0x0000d2b6 -[NSString compare:options:range:locale:] + 118
    4   Foundation                    	0x0000d22e -[NSString compare:options:range:] + 26
    5   Foundation                    	0x00026026 -[NSString compare:] + 46
    6   Just_Survive_IPhone           	0x00107078 -[CRun saveGlobalObjectsData] (CRun.m:935)
    7   Just_Survive_IPhone           	0x0010497c -[CRun killRunLoop:keepSounds:] (CRun.m:512)
    8   Just_Survive_IPhone           	0x0001074c -[CRunApp endFrame] (CRunApp.m:706)
    9   Just_Survive_IPhone           	0x0000e4bc -[CRunApp playApplication:] (CRunApp.m:354)
    10  Just_Survive_IPhone           	0x00005b24 -[CRunView timerEntry] (CRunView.m:320)
    11  Foundation                    	0x000907c6 __NSFireTimer + 130
    12  CoreFoundation                	0x00075a40 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 8
    13  CoreFoundation                	0x00077ec4 __CFRunLoopDoTimer + 844
    14  CoreFoundation                	0x0007883e __CFRunLoopRun + 1082
    15  CoreFoundation                	0x00008ebc CFRunLoopRunSpecific + 224
    16  CoreFoundation                	0x00008dc4 CFRunLoopRunInMode + 52
    17  GraphicsServices              	0x00004418 GSEventRunModal + 108
    18  GraphicsServices              	0x000044c4 GSEventRun + 56
    19  UIKit                         	0x0002ed62 -[UIApplication _run] + 398
    20  UIKit                         	0x0002c800 UIApplicationMain + 664
    21  Just_Survive_IPhone           	0x0000306c main (main.m:14)
    22  Just_Survive_IPhone           	0x00002fec start + 32
    
    Thread 1 name:  Dispatch queue: com.apple.libdispatch-manager
    Thread 1:
    0   libsystem_kernel.dylib        	0x00012fbc kevent + 24
    1   libdispatch.dylib             	0x00006094 _dispatch_mgr_invoke + 672
    2   libdispatch.dylib             	0x0000704a _dispatch_queue_invoke + 86
    3   libdispatch.dylib             	0x0000660a _dispatch_worker_thread2 + 190
    4   libsystem_c.dylib             	0x0003458a _pthread_wqthread + 258
    5   libsystem_c.dylib             	0x00034bbc start_wqthread + 0
    
    Thread 2 name:  WebThread
    Thread 2:
    0   libsystem_kernel.dylib        	0x0000fc00 mach_msg_trap + 20
    1   libsystem_kernel.dylib        	0x0000f758 mach_msg + 44
    2   CoreFoundation                	0x000762b8 __CFRunLoopServiceMachPort + 88
    3   CoreFoundation                	0x00078562 __CFRunLoopRun + 350
    4   CoreFoundation                	0x00008ebc CFRunLoopRunSpecific + 224
    5   CoreFoundation                	0x00008dc4 CFRunLoopRunInMode + 52
    6   WebCore                       	0x0000637a RunWebThread(void*) + 378
    7   libsystem_c.dylib             	0x0003330a _pthread_start + 242
    8   libsystem_c.dylib             	0x00034bb4 thread_start + 0
    
    Thread 3:
    0   libsystem_kernel.dylib        	0x000123ec __workq_kernreturn + 8
    1   libsystem_c.dylib             	0x000346d8 _pthread_wqthread + 592
    2   libsystem_c.dylib             	0x00034bbc start_wqthread + 0
    
    Thread 0 crashed with ARM Thread State:
        r0: 0x003fa610    r1: 0x310aea68      r2: 0x20038f85      r3: 0x321d1c89
        r4: 0x20038f85    r5: 0x3ead547c      r6: 0x003fa610      r7: 0x2fdfde34
        r8: 0x0036af70    r9: 0x003fc0a0     r10: 0x00000000     r11: 0x0000000a
        ip: 0x3ebb5aa0    sp: 0x2fdfde1c      lr: 0x32748acb      pc: 0x321d1c98
      cpsr: 0x00000030
    
    Binary Images:
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    0x35e92000 - 0x35ef0fff  libBLAS.dylib armv7  <d3f7360687333cad987890c314ae0d6f> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBLAS.dylib
    0x35ef1000 - 0x35f38fff  CoreLocation armv7  <565c18af7dfc3c92a63cc4c249913650> /System/Library/Frameworks/CoreLocation.framework/CoreLocation
    0x35f3b000 - 0x35f3bfff  libCVMSPluginSupport.dylib armv7  <68322643de8030978c862de530055bd9> /System/Library/Frameworks/OpenGLES.framework/libCVMSPluginSupport.dylib
    0x35f3e000 - 0x35f45fff  libMobileGestalt.dylib armv7  <55f29184efcc3046bb833dd72a4487e1> /usr/lib/libMobileGestalt.dylib
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    0x3600e000 - 0x36045fff  Security armv7  <163414ba17df347ca76088015010e2c4> /System/Library/Frameworks/Security.framework/Security
    0x360d2000 - 0x360d2fff  vecLib armv7  <0c60cd0a60f43d2791d36cb357d30e3c> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib
    0x360d3000 - 0x360e1fff  OpenGLES armv7  <f02d1c50f0f33991adb1a2caed02eb77> /System/Library/Frameworks/OpenGLES.framework/OpenGLES
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    0x361ac000 - 0x361c2fff  EAP8021X armv7  <b755ecad7b6a3009a5f4a0fdc5f9bdd7> /System/Library/PrivateFrameworks/EAP8021X.framework/EAP8021X
    0x36331000 - 0x36618fff  libLAPACK.dylib armv7  <652c97e211553d4e84968a61f62a0ac5> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLAPACK.dylib
    0x36619000 - 0x3661ffff  StoreKit armv7  <0c8343d642bd32be94c864c5eeb0e0e2> /System/Library/Frameworks/StoreKit.framework/StoreKit
    0x3664f000 - 0x3669cfff  CoreMotion armv7  <e0349aa7dd1c3454a970ea1939279801> /System/Library/Frameworks/CoreMotion.framework/CoreMotion
    0x367b6000 - 0x367c3fff  libbsm.0.dylib armv7  <0a1e2bb78d5138419ecad8ba0fe42fdd> /usr/lib/libbsm.0.dylib
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    0x36957000 - 0x369d8fff  libsystem_c.dylib armv7  <caa1846ad2583d1b84c1a15c50c126a2> /usr/lib/system/libsystem_c.dylib
    0x369d9000 - 0x369e0fff  libbz2.1.0.dylib armv7  <0a082e1d475432959ba93aa3dbf7fb31> /usr/lib/libbz2.1.0.dylib
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    I'm sending the game project file by PM.
    Images attachées Images attachées

  2. #2
    Clickteam Clickteam
    Anders's Avatar
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    Re: Beta 17: Bugs (Retina Display)

    Trame is a very slow transition. The way it works is not really GPU friendly I'm afraid. The others will be faster.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Beta 17: Bugs (Retina Display)

    Files sent.

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Re: Beta 17: Bugs (Retina Display)

    Are you sure you have not build your application with the previous version of the iPhone exporter?
    The crash in saveGlobalObjectData is the same that I corrected for the last beta, and I can reproduce it on my machine (tested on the simulator and device), traced the code to check the validity of the name and save->name pointers.
    To be sure you have the last version, in your xcode project, the one that is crashing, open CRun.m (in the Runloop folder), search for "save->name", go to the second one found in the search. The line should be :
    save->name = [[NSString alloc] initWithString:name];

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Beta 17: Bugs (Retina Display)

    PM sent.

    EDIT: I have reinstalled and now I can find "save->name = [[NSString alloc] initWithString:name];" inside "if (flag == false)".

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