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Thread: XCode 4 Image Options

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    XCode 4 Image Options

    There are a some more image options available in XCode 4, which are not set from the exporter (see images attached).

    I can understand the iPad ones are missing, but why does the editor says there's none for retina display?
    Images attachées Images attachées

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Re: XCode 4 Image Options

    I also note and if not loads manually in Xcode, the icon is used to Retina 57 * 57 pixels...

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: XCode 4 Image Options

    This will be taken care in the next beta.
    For the iPad launch image, we will only provide by default a portrait image : I have read in the documentation that when the app loads, the portrait image is used. If you specify an orientation in the plist file (if an option in the project page is set), then after loading the app, the oriented image is used.
    As we set the device orientation in the code, and not in the plist file, this image will not be necessary.

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    Clickteam Clickteam
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    Re: XCode 4 Image Options

    I noticed this also but Apple accepted my file without it.

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    Re: XCode 4 Image Options

    ETA for next beta?

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    Re: XCode 4 Image Options

    No need to post more than one post about an ETA

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: XCode 4 Image Options

    You're right.

  8. #8
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    Re: XCode 4 Image Options

    Thanks Francois...

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: XCode 4 Image Options

    One mor ething about images: could it be possible to add to the editor a way to change the joystick images? I mean, like you select the iTunes Artwork and so on.

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    Re: XCode 4 Image Options

    you can already do that by replacing the ones found in your resources folder in the xcode project.

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