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Thread: Mouse Icon Troubles

  1. #1
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    Mouse Icon Troubles

    Ok so in my game i have a custom-made game cursor. I use an active object as the icon. This game object has multiple frames.

    In one of my larger levels (it scrolls) when the scrolling first starts, the animation for the cursor stops.

    I do not want it to stop.
    It is set on a continous loop.

    So how do i solve this problem

  2. #2
    Clicker Multimedia Fusion 2SWF Export Module
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    Re: Mouse Icon Troubles

    In the application properties, check the box "Run while resizing"

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    Clickteam Clickteam
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    Re: Mouse Icon Troubles

    Jacob, how will running the application while it is being resized have any effect on frame scrolling?
    Working as fast as I can on Fusion 3

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Mouse Icon Troubles

    I'm not sure how you set up your events/objects for the scrolling level. What I would do is make sure the cursor object has the "Follow the Frame" option (its properties, Runtime tab) CHECKED. Then add the event:

    Always:
    -Cursor: Set X Position to XMouse
    -Cursor: Set Y Position to YMouse

    I have no idea why you're animation would be stopping (assuming you use the above setup), are you sure it's set to loop continuously, and not 10 times for example?

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    Clickteam Clickteam
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    Re: Mouse Icon Troubles

    Jaffob, the Cursor object is not an active object, it's an extension that can change the mouse cursor to anything, even an active object with an animation.

    However, I still don't see how scrolling affects an active object...
    Working as fast as I can on Fusion 3

  6. #6
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    Re: Mouse Icon Troubles

    Problem Solved

    All i had to do was set the active object not to be inactive when its out of view from the frame.

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