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Thread: Graphics Filter, Audio Filter, and Transition SDK

  1. #1
    kraminator
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    Graphics Filter, Audio Filter, and Transition SDK

    do they exist? if so, where can I get them? and is there a movement SDK?

  2. #2
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    Re: Graphics Filter, Audio Filter, and Transition SDK

    Graphics Filter: you mean Pixel Shaders? Yeah they have existed for months, since HWA came out.

    Audio Filter??

    Transition SDK? Nope, not yet, sorry.

    Movement SDK? It's out but it's private, you'd have to ask permission to use it, I think.
    Working as fast as I can on Fusion 3

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Graphics Filter, Audio Filter, and Transition SDK

    I'm pretty sure the Movement SDK is included with the standard extension SDK (as opposed to rSDK or Edif). I believe this was the most recent one.

    LB, you can see the list of graphics and sound filters your application is using by going to the 1st tab of the application properties. There are two buttons allowing you to choose which ones your application uses. I've honestly never done anything with these before though, and I have no idea what they do. Seems like they allow you to choose what types of images and sounds your application can use, but I'm pretty sure there's no SDK for them.

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    Re: Graphics Filter, Audio Filter, and Transition SDK

    Ahh, ok. I can see how allowing for more filters would be useful
    Working as fast as I can on Fusion 3

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Graphics Filter, Audio Filter, and Transition SDK

    I've used graphic filters in various extensions including Surface.

    The MMF2 SDK (not rSDK) comes with a documentation that explains how to use them.
    Basically you have to grab a filter manager (rdPtr->rHo.hoAdRunHeader->rh4.rh4Mv->mvImgFilterMgr), then you can enumerate all available filters (PNG etc.) and use them to call functions like ImportImage so you can load files other than BMP.

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    Re: Graphics Filter, Audio Filter, and Transition SDK

    Well, what about making more without the need for an extension?
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    Re: Graphics Filter, Audio Filter, and Transition SDK

    Ohh, sorry, I now understand the title properly... he wants an SDK for them - right, no there is none, I'm afraid. Maybe we could ask Yves or Francois for an example of how they work.

  8. #8
    kraminator
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    Re: Graphics Filter, Audio Filter, and Transition SDK

    yes, I have ideas for adding things like an ogg video filter, samplized music processing system (i.e. Sonic 1, Sonic 2, Sonic CD past, Phantasy Star III), jpeg2000, pnm, xpm, xbm, mjpeg, scream tracker, impulse tracker, fast tracker II, spc (SNES), gbs(Gameboy), vgm(various), nsf(NES), and many others. I think filters, versus extensions is the best idea because then the sounds or images can be directly used by other objects and can be stored like normal images and sounds. Besides if I can make a smps filter, then I can make a smps tracker to go with it.

    Edit: why not raw 8x8 tiles like those that tile molester (java app) can use.

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