User Tag List

Results 1 to 3 of 3

Thread: A AutoSave Kind of thing

  1. #1
    Clicker Fusion 2.5 Developer

    Join Date
    Feb 2011
    Posts
    37
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    A AutoSave Kind of thing

    I am working on a platformer and I want it to auto save everytime a player clears a level so that if they leave the game they can load the gaem back up and start from that level how is this possible

  2. #2
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Paul_Boland's Avatar
    Join Date
    Jun 2006
    Location
    Waterford, Ireland.
    Posts
    2,739
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: A AutoSave Kind of thing

    You need to save the level out to a file such as an INI file. Then when the player comes back and loads his game, read in what level they are on and jump to the frame that level is on.
    KnightTrek Productions
    http://www.knighttrek.com

  3. #3
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
    Join Date
    Mar 2008
    Location
    Somewhere between here and there
    Posts
    3,167
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: A AutoSave Kind of thing

    There is a "Save Frame Position" action as well, under the storyboard object. It comes in quite handy!

Similar Threads

  1. any kind of solution for multiplayer
    By Harry))) in forum iOS Export Module Version 2.0
    Replies: 11
    Last Post: 2nd November 2011, 12:52 AM
  2. Kind-of 3D
    By Sebaceous in forum Extension Development
    Replies: 4
    Last Post: 20th August 2009, 05:11 AM
  3. Another kind of Rotation
    By dragonguy in forum File Archive
    Replies: 3
    Last Post: 21st October 2008, 08:54 AM
  4. thing thing movement
    By Pritchy96 in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 3rd May 2008, 02:08 AM
  5. Animation editor autosave notice changed!!
    By Patrick in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 1st July 2006, 05:21 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •