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Thread: Beta 19: Memory Warnings / Mp3

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    Kisguri's Avatar
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    Beta 19: Memory Warnings / Mp3

    So I nailed down I believe my shut downs to the mp3 soaking up memory, Which I had at last thought believed they where kinda like green veggies, you can eat as many as you want without getting fat. My "Battle" frame had three mp3's, only one playing at anytime. I had one for the setup music, Faded it out, then started one of two battle tunes depending on if you are attacked or attacking. I received multiple Level 1 memory warnings and then a eventual shut down. This shut down always occurred as I transitioned from the galaxy frame to the battle frame. on the third or fourth battle I engaged in. Once i removed the two battle tracks (Mp3) it went back to normal use. The settings for the new play options seem to have no effect on this issue as I tried many combinations. Maybe nothing can be done about it but I thought I should post anyways...

    Various Console readouts from testing

    AudioStreamBasicDescription: 2 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved

    2011-04-06 21:31:45.781 VTA[149:307] Received memory warning. Level=1




    AudioStreamBasicDescription: 2 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved

    2011-04-06 21:43:57.543 VTA[180:307] Received memory warning. Level=1

    Program received signal: “0”.

    Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib")


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    Re: Beta 19: Memory Warnings / Mp3

    Also worth noting....

    Sometimes (not constantly, like a 35/100 chance) when I click on a planet it makes a swoosh sound as intended, and the buttons appear, when the issue occurs and I click on a button, maybe a second or so after they appear instead of the Beep noise it set to make upon the touch it makes another swoosh sound.



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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Beta 19: Memory Warnings / Mp3

    > This shut down always occurred as I transitioned from the galaxy frame to the battle frame. on the third or fourth battle I engaged in.

    I can confirm that bug in your game.

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Beta 19: Memory Warnings / Mp3

    The largest MP3 (background music) should be played with Audio Player, not OpenAL. Edit the action where you play it, and check that the "Play with Audio Player" check box, is either grey or ON.
    iOS devices only have ONE hardware MP3 decoder. If you play multiple MP3 at the same time, the next ones will be play by software, thus taking time. I suggest you convert the other samples to WAV.

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