Hmmm, didn't know Apple allowed apps that simulated device damage...











Hmmm, didn't know Apple allowed apps that simulated device damage...



Apple allows "fake apps" as long as you state in the details what the customer sees is not true. In fact, the sentence labeled as "Important" was requested by them. Once I copy-pasted it in the app's details, it got approved rightaway.
Also, old timers in computing will realize that the screen simulates a crash screen for Windows OS, which won't happen in OSX/iOS. In fact, the file that causes the fake crash is named "SLOOFLIRPA.SYS" (read the name backwards).![]()



At least someone rated it 5 stars:
http://www.paduser.com/thread-Panic-Time-Entertainment.htm



Woooaaa:
http://www.appannie.com/panic-time/features/#device=ipad
I just found it. Apple loved it for the iPad!



Whoaaaa!!!! It's currently featured third on the UK market under entertainment in "New & Noteworthy" apps for the IPad!!!
I hope this brings customers to Clickteam since it says Made With MMF![]()



Guys, I have been researching how the rating system works on Apple. if a customer rates an app that he/se downloaded with a promo code, it's more likely that the rating won't make it into the market beacuse Apple wants to avoid devs playing the ratings with promo codes.
My app is free. So there's no promo codes at all to use. In the US market one customer understood the joke and liked the app ("pretty neat") but rated it 2 because that version runs in the background and therefore you have to wait for iOS to terminate the app (unless you force an app shut down) to replay it. And a second customer didn't understand the joke (beacuse he didn't read the details on iTunes) or if it did, he/she is "trolling". So, despite the 2 star, so far it's 1 out of 2 reviewers that liked the app in the US market.
My presonal request (Clickteam has nothing to do with this) is to support the app by rating it good (4+, or even 3) and adding a comment explaining its purpose, say like "This app is great! It fakes a windows crash on iOS. Lol! My friends will love it ...".
Again, since there are no promo codes, reviews will likely to hit the market asap. Sometimes you have to fight fire with fire![]()



The main problem with review systems is that it's always way easier to find people willing to write negative reviews than positive ones (sort of lazyness in the latter).











not really, if they like the app they'll rate it highly.
for example - http://itunes.apple.com/us/app/dungeon-raid/id403090531?mt=8
(amazing game by the way, it's probably the one I mostly play on my iphone when i'm bored or on the train)



Well, true story: when I published "Just Survive" some advertising companies contact me offering me services and one of them said the game was good, so I asked him -already knowing the answer for that market: "did you rate/review it on iTunes?". And he replied "Not yet".
Also, there's someone mentioning it here: http://www.paduser.com/thread-Panic-Time-Entertainment.htm ... but where is its review on the appstore?



"if they like the app they'll rate it highly."
... provided they first understand it.