User Tag List

Results 1 to 2 of 2

Thread: Beta 19: List Object Questions

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

    Join Date
    Jun 2006
    Location
    Australia
    Posts
    988
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Beta 19: List Object Questions

    I often use invisible list objects in my games to store various in game data for use in things such as "lookups" and "pools" which I can pull a value/string from.

    I know that the list object in MMF has been slow in the past, and hence the Internal List Object was created (though I have not used it yet). I believe I am experiencing a performance hit from using two invisible list objects which have no code for searching - only adding and deleting lines.

    Could you iOS runtime developers please just check that it's not updating any of the graphical stuff even when it's invisible, or perhaps look into any way to optimize it a bit more?

    And to the other testers/anyone - Does anyone have a good idea for an alternative solution if the list object is too slow in the end? I'm basically using the list object in a stack/queue fashion, with occasional insert. I add a bunch of numbers as separate lines to the list, and then I "pop" off line 0 when I need it. Comma separated numbers was one idea I was thinking about, but that might be a little cumbersome for my project.

    Cheers.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Apr 2007
    Location
    Australia
    Posts
    1,152
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Beta 19: List Object Questions

    I'm using two list objects as a random pool for my current game.

    I haven't noticed any slow-down but my frame after is crashing every time (the random pool determines the frame it should jump to)...but it may have to do with global values/ini.

Similar Threads

  1. TableView mode for List Object questions [Beta257-6]
    By AyreGuitar in forum iOS Export Module Version 2.0
    Replies: 2
    Last Post: 12th March 2013, 01:27 PM
  2. [BUG Beta 256-6] Edit Box & List Object bugginess
    By AyreGuitar in forum iOS Export Module Version 2.0
    Replies: 1
    Last Post: 28th November 2012, 08:23 AM
  3. [BUG - Beta 25] List Object scrolling
    By Bipolar_Games in forum Android Export Module Version 2.0
    Replies: 2
    Last Post: 13th June 2012, 02:44 AM
  4. Internal List Object Beta
    By LB in forum Extension Development
    Replies: 66
    Last Post: 9th February 2012, 09:35 PM
  5. Internal List Object Beta
    By Ham in forum File Archive
    Replies: 1
    Last Post: 3rd January 2011, 07:53 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •