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Thread: Slowing down/Speeding up a character

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    Slowing down/Speeding up a character

    Reposting here as it is not directly related to the NG edition.
    How do I get an object to slow my character for more than a frame.

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    Clicker Multimedia Fusion 2

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    Re: Slowing down/Speeding up a character

    [font:Courier New] [/font] Make two counters. One named (s)peed-counter, the other
    (t)ime-counter. Then:

    Always --> Subtract 1 from t-counter, Set Player speed to s-counter

    Player Collides with Glue --> Set s-counter to (slower), Set t-counter to (x)

    t-counter is less than 0 --> Set s-counter to (normal)

    Havnt tried it, but it should work in theory.

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    Re: Slowing down/Speeding up a character

    Which movement do you use? If it is a generic one it should have acceleration and deceleration properties.

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    Re: Slowing down/Speeding up a character

    Quote Originally Posted by CamWin
    [font:Courier New] [/font] Make two counters. One named (s)peed-counter, the other
    (t)ime-counter. Then:

    Always --> Subtract 1 from t-counter, Set Player speed to s-counter

    Player Collides with Glue --> Set s-counter to (slower), Set t-counter to (x)

    t-counter is less than 0 --> Set s-counter to (normal)

    Havnt tried it, but it should work in theory.
    How do I make counters? Do you make timers? Also, should it be a global event?

    Quote Originally Posted by Andos
    Which movement do you use? If it is a generic one it should have acceleration and deceleration properties.
    Just a normal eight direction movement.

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    Re: Slowing down/Speeding up a character

    Uh, in the frame editor, you create the counter object. Like you know how you make active objects? Counters are really useful. I cant know how you live without them.
    Anyways, i'll do some testing and find what works...

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    Re: Slowing down/Speeding up a character

    I think what is happening is that he has an 'Always: Set speed to x' event, and then when he changes it, it only changes for a frame and then goes back to what is said in the always event.

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    Clicker Multimedia Fusion 2

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    Re: Slowing down/Speeding up a character

    Here. My theory was correct. I found a good color for goop!
    (and this teaches you how to make turrets)

    View MFA


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    Re: Slowing down/Speeding up a character

    Link is broken.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Slowing down/Speeding up a character

    Rrrg. Sorry. It apears none of aquadasoft is working.

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    Re: Slowing down/Speeding up a character

    How big is your file? If it is below 1mb, you can upload it in the File Archive sub-forum on this forum.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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